![]() ![]() So this is the reason why launchers are considered a support class. We would want monsters to be nicely clustered for the sake of efficiency, or you will run out of MP before you are, let's say, in your fifth room.īut when monsters are aggrovated, they will not always come by your x axis where they are directly in your line of fire, they can also approach you on your y axis, and they can safely get close to you that way. If they do have y axis range, that skill probably lacks x axis range. It doesn't help that our skills costs a ton of MP, and they tend to lack y axis range. When monsters are scattered, your skills will not be able to hit all of the monsters you will want to hurt. The reason a launcher's ability to solo dungeons being under-average, is the fact that monsters are either heavily scattered and ignoring you, or are trying to trample over you. What is the issue about launchers and soloing dungeons? PvP can be difficult considering a launcher's skill set is made for PvE in parties. Our ability to solo dungeons is very poor, we are an offensive support class We are the slowest, in general, of all gunner classes Our skills costs a ton of MP as we do not use our X attack often, if at all. With that being said, a launcher cannot juggle unless they have TONS of attack speed and considerable subweapon cancels. Launchers have little potential for style and tech points alone Or if you simply just like blowing shit up.īut why wouldn't you like being a launcher? Large numbers of monsters will not worry you, we have lots of skill to tear down entire armies at a time A launcher is more than capable of hurting enemies that are not even on their screen. Launchers have a TON of potential for dealing high numbers. ~Tory from the Mythbusters, on exploding pants So you wanna make a launcher, or at least see if your build is on the right track. If it's worth doing, it's worth overdoing, right? ~Freshly reposted and touched up for f gunners~
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